The current effectiveness of the scarecrow is impaired by the birds’ ability to understand a false danger from its non-change.
To overcome this problem, there is a need to alter the device to scare birds frequently.
ScareCrow is an exploration of materials, reflections, movements and sounds in correlation with bird behaviour. How do animals communicate danger? What is the language used between different species?
How can random movements generated by the wind affect the scaring device?
The scarecrow becomes more effective than its predecessor and brings a new sculptural aesthetic to the language of the landscape.
Developed at ECAL with input from Wieki Somers